HitObject.GetCurrentTime

Description

Signature

float HitObject.GetCurrentTime();

Availability and Requirements

Defined for the following targets:

glsl

Available in stages: raygen, closesthit, miss.

cuda

Available in stages: raygen, closesthit, miss.

spirv

Available in stages: raygen, closesthit, miss.

Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.