HitObject.GetClusterID¶
Description¶
Returns the cluster ID of the current hit. Valid if the hit object represents a hit. Note: This is an NVAPI/SPIRV/CUDA extension, not available in DXR 1.3.
Signature¶
int HitObject.GetClusterID();
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: hlsl_nvapi, ser_hlsl_native.
glsl¶
Available in stages: raygen, closesthit, miss.
cuda¶
Available in stages: raygen, closesthit, miss.
spirv¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.