CoopVec<T, int N>.matMulAccum¶
Description¶
Accumulate the result from a matrix multiplication between an input Cooperative vector and a matrix.
Signature¶
void CoopVec<T, int N>.matMulAccum<U, int K>( CoopVec<U, K> input, CoopVecComponentType inputInterpretation, RWByteAddressBuffer matrix, int matrixOffset, CoopVecComponentType matrixInterpretation, CoopVecMatrixLayout memoryLayout, bool transpose, uint matrixStride) where U : __BuiltinArithmeticType where T : __BuiltinArithmeticType; void CoopVec<T, int N>.matMulAccum<U, int K>( CoopVec<U, K> input, CoopVecComponentType inputInterpretation, ByteAddressBuffer matrix, int matrixOffset, CoopVecComponentType matrixInterpretation, CoopVecMatrixLayout memoryLayout, bool transpose, uint matrixStride) where U : __BuiltinArithmeticType where T : __BuiltinArithmeticType;
Generic Parameters¶
U: __BuiltinArithmeticType¶
K : int¶
Parameters¶
input : CoopVec<U, K>¶
The input Cooperative vector to multiply with the matrix.
inputInterpretation : CoopVecComponentType¶
Specifies how to interpret the values in the input vector (e.g. as 8-bit integers, 16-bit floats, etc).
matrix : RWByteAddressBuffer¶
The matrix to multiply with the input vector.
matrixOffset : int¶
Byte offset into the matrix buffer.
matrixInterpretation : CoopVecComponentType¶
Specifies how to interpret the values in the matrix (e.g. as 8-bit integers, 16-bit floats, etc).
memoryLayout : CoopVecMatrixLayout¶
Specifies the memory layout of the matrix (row-major or column-major).
transpose : bool¶
Whether to transpose the matrix before multiplication.
matrixStride : uint¶
The stride in bytes between rows/columns of the matrix.
matrix : ByteAddressBuffer¶
The matrix to multiply with the input vector.
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
cpp¶
Available in all stages.
cuda¶
Available in all stages.
Requires capability: optix_coopvec.
spirv¶
Available in all stages.
Requires capability: spvCooperativeVectorNV.