ByteAddressBuffer.Load2Aligned

Description

Load two 32-bit unsigned integers from the buffer at the specified location with alignment of stride of uint2, which is 8.

Signature

vector<uint, 2> ByteAddressBuffer.Load2Aligned(
    uint location,
    uint alignment);

vector<uint, 2> ByteAddressBuffer.Load2Aligned(uint location);

Parameters

location : uint

The input address in bytes, which must be a multiple of alignment of 8. Invalid value of location will cause undefined behavior.

alignment : uint

Return value

uint2 Two 32-bit unsigned integers loaded from the buffer.

Availability and Requirements

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

cpp

Available in all stages.

cuda

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

llvm

Available in all stages.