ByteAddressBuffer.Load2

Description

Load two 32-bit unsigned integers from the buffer at the specified location with additional alignment.

Signature

/// Requires Capability Set 1:
vector<uint, 2> ByteAddressBuffer.Load2(uint location);

/// Requires Capability Set 2:
vector<uint, 2> ByteAddressBuffer.Load2(
    uint location,
    out uint status);

Parameters

location : uint

The input address in bytes.

status : uint

[out] The status of the operation.

Return value

Two 32-bit unsigned integers loaded from the buffer.

Remarks

This function only supports when targeting HLSL. You can’t access the output parameter status directly; instead, pass the status to the CheckAccessFullyMapped intrinsic function. CheckAccessFullyMapped returns TRUE if all values from the corresponding Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. If any values were taken from an unmapped tile, CheckAccessFullyMapped returns FALSE. When targeting non-HLSL, the status is always 0.

Availability and Requirements

Capability Set 1

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

cpp

Available in all stages.

cuda

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

llvm

Available in all stages.

Capability Set 2

Defined for the following targets:

hlsl

Available in all stages.