ByteAddressBuffer.Load2¶
Description¶
Load two 32-bit unsigned integers from the buffer at the specified location with additional alignment.
Signature¶
/// Requires Capability Set 1: vector<uint, 2> ByteAddressBuffer.Load2(uint location); /// Requires Capability Set 2: vector<uint, 2> ByteAddressBuffer.Load2( uint location, out uint status);
Parameters¶
location : uint¶
The input address in bytes.
status : uint¶
[out] The status of the operation.
Return value¶
Two 32-bit unsigned integers loaded from the buffer.
Remarks¶
This function only supports when targeting HLSL. You can’t access the output parameter status directly; instead, pass the status to the CheckAccessFullyMapped intrinsic function. CheckAccessFullyMapped returns TRUE if all values from the corresponding Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. If any values were taken from an unmapped tile, CheckAccessFullyMapped returns FALSE. When targeting non-HLSL, the status is always 0.
Availability and Requirements¶
Capability Set 1¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
cpp¶
Available in all stages.
cuda¶
Available in all stages.
metal¶
Available in all stages.
spirv¶
Available in all stages.
llvm¶
Available in all stages.
Capability Set 2¶
Defined for the following targets:
hlsl¶
Available in all stages.