_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Store

Description

Signature

void _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Store(
    vector<uint, isArray+Shape.dimensions> location,
    T newValue)
    where T : ITexelElement
    where Shape : __ITextureShape
    where isMS == 0
    where access == 1
    where isCombined == 0;

void _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Store(
    vector<uint, isArray+Shape.dimensions> location,
    T newValue)
    where T : ITexelElement
    where Shape : __ITextureShape
    where isMS == 0
    where access == 2
    where isCombined == 0;

void _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Store(
    vector<uint, isArray+Shape.dimensions> location,
    T newValue)
    where T : ITexelElement
    where Shape : __ITextureShape
    where isMS == 0
    where access == 3
    where isCombined == 0;

Parameters

location : vector<uint, isArray + Shape.dimensions>

newValue : T