_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel

Description

Signature

/// Requires Capability Set 1:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel(
    vector<float, isArray+Shape.dimensions> location,
    float level)
    where T : ITexelElement
    where Shape : __ITextureShape
    where access == 0
    where isCombined == 1;

/// Requires Capability Set 2:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel(
    vector<float, isArray+Shape.dimensions> location,
    float level,
    vector<int, Shape.planeDimensions> offset)
    where T : ITexelElement
    where Shape : __ITextureShape
    where access == 0
    where isCombined == 1;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel(
    vector<float, isArray+Shape.dimensions> location,
    float level,
    vector<int, Shape.planeDimensions> offset,
    out uint status)
    where T : ITexelElement
    where Shape : __ITextureShape
    where access == 0
    where isCombined == 1;

/// Requires Capability Set 1:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel(
    SamplerState s,
    vector<float, isArray+Shape.dimensions> location,
    float level)
    where T : ITexelElement
    where Shape : __ITextureShape
    where access == 0
    where isCombined == 0;

/// Requires Capability Set 2:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel(
    SamplerState s,
    vector<float, isArray+Shape.dimensions> location,
    float level,
    vector<int, Shape.planeDimensions> offset)
    where T : ITexelElement
    where Shape : __ITextureShape
    where access == 0
    where isCombined == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel(
    SamplerState s,
    vector<float, isArray+Shape.dimensions> location,
    float level,
    vector<int, Shape.planeDimensions> offset,
    out uint status)
    where T : ITexelElement
    where Shape : __ITextureShape
    where access == 0
    where isCombined == 0;

Parameters

location : vector<float, isArray + Shape.dimensions>

level : float

offset : vector<int, Shape.planeDimensions>

status : uint

s : SamplerState

Availability and Requirements

Capability Set 1

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

cpp

Available in all stages.

cuda

Available in all stages.

metal

Available in all stages.

wgsl

Available in all stages.

spirv

Available in all stages.

Capability Set 2

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

cpp

Available in all stages.

metal

Available in all stages.

wgsl

Available in all stages.

spirv

Available in all stages.

Capability Set 3

Defined for the following targets:

hlsl

Available in all stages.

spirv

Available in all stages.

Requires capabilities: SPV_KHR_non_semantic_info, SPV_GOOGLE_user_type, spvDerivativeControl, spvImageQuery, spvImageGatherExtended, spvSparseResidency, spvMinLod, spvFragmentFullyCoveredEXT.