_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel¶
Description¶
Signature¶
/// Requires Capability Set 1: T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel( vector<float, isArray+Shape.dimensions> location, float level) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 1; /// Requires Capability Set 2: T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel( vector<float, isArray+Shape.dimensions> location, float level, vector<int, Shape.planeDimensions> offset) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 1; /// Requires Capability Set 3: T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel( vector<float, isArray+Shape.dimensions> location, float level, vector<int, Shape.planeDimensions> offset, out uint status) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 1; /// Requires Capability Set 1: T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel( SamplerState s, vector<float, isArray+Shape.dimensions> location, float level) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 0; /// Requires Capability Set 2: T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel( SamplerState s, vector<float, isArray+Shape.dimensions> location, float level, vector<int, Shape.planeDimensions> offset) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 0; /// Requires Capability Set 3: T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleLevel( SamplerState s, vector<float, isArray+Shape.dimensions> location, float level, vector<int, Shape.planeDimensions> offset, out uint status) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 0;
Parameters¶
location : vector<float, isArray + Shape.dimensions>¶
level : float¶
offset : vector<int, Shape.planeDimensions>¶
status : uint¶
s : SamplerState¶
Availability and Requirements¶
Capability Set 1¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
cpp¶
Available in all stages.
cuda¶
Available in all stages.
metal¶
Available in all stages.
wgsl¶
Available in all stages.
spirv¶
Available in all stages.
Capability Set 2¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
cpp¶
Available in all stages.
metal¶
Available in all stages.
wgsl¶
Available in all stages.
spirv¶
Available in all stages.
Capability Set 3¶
Defined for the following targets:
hlsl¶
Available in all stages.
spirv¶
Available in all stages.
Requires capabilities: SPV_KHR_non_semantic_info, SPV_GOOGLE_user_type, spvDerivativeControl, spvImageQuery, spvImageGatherExtended, spvSparseResidency, spvMinLod, spvFragmentFullyCoveredEXT.