_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel¶
Description¶
Signature¶
/// Requires Capability Set 1: float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel( vector<float, isArray+Shape.dimensions> location, float compareValue, float level) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 1; /// Requires Capability Set 1: float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel( vector<float, isArray+Shape.dimensions> location, float compareValue, float level, vector<int, Shape.planeDimensions> offset) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 1; /// Requires Capability Set 2: float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel( vector<float, isArray+Shape.dimensions> location, float compareValue, float level, vector<int, Shape.planeDimensions> offset, out uint status) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 1; /// Requires Capability Set 1: float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel( SamplerComparisonState s, vector<float, isArray+Shape.dimensions> location, float compareValue, float level) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 0; /// Requires Capability Set 1: float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel( SamplerComparisonState s, vector<float, isArray+Shape.dimensions> location, float compareValue, float level, vector<int, Shape.planeDimensions> offset) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 0; /// Requires Capability Set 2: float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel( SamplerComparisonState s, vector<float, isArray+Shape.dimensions> location, float compareValue, float level, vector<int, Shape.planeDimensions> offset, out uint status) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 0;
Parameters¶
location : vector<float, isArray + Shape.dimensions>¶
compareValue : float¶
level : float¶
offset : vector<int, Shape.planeDimensions>¶
status : uint¶
s : SamplerComparisonState¶
Availability and Requirements¶
Capability Set 1¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
metal¶
Available in all stages.
spirv¶
Available in all stages.
Capability Set 2¶
Defined for the following targets:
hlsl¶
Available in all stages.
spirv¶
Available in all stages.