_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.init¶
Description¶
Signature¶
_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.init( __DynamicResource<__DynamicResourceKind.General> res) where T : ITexelElement where Shape : __ITextureShape; _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.init( DescriptorHandle<_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>> bindless) where T : ITexelElement where Shape : __ITextureShape;