_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GetSamplePosition¶
Description¶
Signature¶
vector<float, 2> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GetSamplePosition( int s) where T : ITexelElement where Shape : __ITextureShape where isMS == 1;
Parameters¶
s : int¶
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
cpp¶
Available in all stages.
cuda¶
Available in all stages.
spirv¶
Available in all stages.