_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue¶
Description¶
Signature¶
/// Requires Capability Set 1: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, out uint status) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 1: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset, out uint status) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 3: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4, out uint status) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 1: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, out uint status) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 1: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset, out uint status) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 3: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4, out uint status) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1;
Parameters¶
s : SamplerState¶
location : vector<float, isArray + Shape.dimensions>¶
status : uint¶
offset : vector<int, Shape.planeDimensions>¶
offset1 : vector<int, Shape.planeDimensions>¶
offset2 : vector<int, Shape.planeDimensions>¶
offset3 : vector<int, Shape.planeDimensions>¶
offset4 : vector<int, Shape.planeDimensions>¶
Availability and Requirements¶
Capability Set 1¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
cuda¶
Available in all stages.
metal¶
Available in all stages.
wgsl¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvImageGatherExtended.
Capability Set 2¶
Defined for the following targets:
hlsl¶
Available in all stages.
Capability Set 3¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvImageGatherExtended.