--- layout: stdlib-reference --- # typealias WTexture2D\ ## Description Represents a handle to a write-only 2D texture. ## Signature
typealias WTexture2D<T, int sampleCount, int format> = 
    _Texture<T, __Shape2D, 0, 0, sampleCount, 2, 0, 0, format>;
## Generic Parameters #### T: [ITexelElement](../interfaces/itexelelement-016/index.html) = [vector](vector/index.html)\ The texel type of the texture. #### sampleCount : int = 0 The number of samples in the texture, when the texture is multisampled. #### format : int = 0 The storage format of the texture. ## See also Please refer to _Texture for more information about texture types.