--- layout: stdlib-reference --- # RayQuery\\.CommittedRayWorldToObject ## Description Gets the world-to-object transform matrix for the committed hit instance. ## Signature
matrix<float, 4, 3> RayQuery<uint rayFlagsGeneric>.CommittedRayWorldToObject();

## Return value 4x3 matrix transforming from world to object space ## Remarks GLSL/SPIRV only ## Availability and Requirements Defined for the following targets: #### glsl Available in all stages. #### metal Available in all stages. #### spirv Available in all stages. Requires capability: `spvRayQueryKHR`.