--- layout: stdlib-reference --- # HitObject\.MakeMotionMiss ## Description See MakeMiss but handles Motion Currently only supported on VK ## Signature
static HitObject HitObject.MakeMotionMiss(
    uint MissShaderIndex,
    RayDesc Ray,
    float CurrentTime);

## Parameters #### MissShaderIndex : uint #### Ray : [RayDesc](../raydesc-03/index.html) #### CurrentTime : float ## Availability and Requirements Defined for the following targets: #### glsl Available in stages: `raygen`, `closesthit`, `miss`. #### cuda Available in stages: `raygen`, `closesthit`, `miss`. #### spirv Available in stages: `raygen`, `closesthit`, `miss`. Requires capabilities: `spvRayTracingMotionBlurNV`, `spvRayTracingKHR`, `spvShaderInvocationReorderEXT`.