--- layout: stdlib-reference --- # HitObject\.IsSphereHit ## Description ## Signature
bool HitObject.IsSphereHit();

## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `raygen`, `closesthit`, `anyhit`. #### cuda Available in stages: `raygen`, `closesthit`, `anyhit`. #### spirv Available in all stages. Requires capability: `spvShaderInvocationReorderNV`.