--- layout: stdlib-reference --- # HitObject\.IsSphereHit ## Description ## Signature
bool HitObject.IsSphereHit();
## Availability and Requirements
Defined for the following targets:
#### hlsl
Available in stages: `raygen`, `closesthit`, `anyhit`.
#### cuda
Available in stages: `raygen`, `closesthit`, `anyhit`.
#### spirv
Available in all stages.
Requires capability: `spvShaderInvocationReorderNV`.