--- layout: stdlib-reference --- # HitObject\.GetWorldRayDirection ## Description Returns the world-space ray direction. Valid if the hit object represents a hit or a miss. DXR 1.3 and GL_EXT_shader_invocation_reorder. ## Signature
vector<float, 3> HitObject.GetWorldRayDirection();
## Availability and Requirements
Defined for the following targets:
#### hlsl
Available in stages: `raygen`, `closesthit`, `miss`.
Requires capability: `ser_hlsl_native`.
#### glsl
Available in stages: `raygen`, `closesthit`, `miss`.
#### spirv
Available in stages: `raygen`, `closesthit`, `miss`.
Requires capabilities: `spvRayTracingKHR`, `spvShaderInvocationReorderEXT`.