--- layout: stdlib-reference --- # HitObject\.GetWorldRayDirection ## Description Returns the world-space ray direction. Valid if the hit object represents a hit or a miss. DXR 1.3 and GL_EXT_shader_invocation_reorder. ## Signature
vector<float, 3> HitObject.GetWorldRayDirection();

## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `raygen`, `closesthit`, `miss`. Requires capability: `ser_hlsl_native`. #### glsl Available in stages: `raygen`, `closesthit`, `miss`. #### spirv Available in stages: `raygen`, `closesthit`, `miss`. Requires capabilities: `spvRayTracingKHR`, `spvShaderInvocationReorderEXT`.