--- layout: stdlib-reference --- # HitObject\.GetSpherePositionAndRadius ## Description ## Signature
vector<float, 4> HitObject.GetSpherePositionAndRadius();
## Availability and Requirements
Defined for the following targets:
#### hlsl
Available in stages: `raygen`, `closesthit`, `anyhit`.
#### cuda
Available in stages: `raygen`, `closesthit`, `anyhit`.
#### spirv
Available in all stages.
Requires capability: `spvShaderInvocationReorderNV`.