--- layout: stdlib-reference --- # HitObject\.GetSpherePositionAndRadius ## Description ## Signature
vector<float, 4> HitObject.GetSpherePositionAndRadius();

## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `raygen`, `closesthit`, `anyhit`. #### cuda Available in stages: `raygen`, `closesthit`, `anyhit`. #### spirv Available in all stages. Requires capability: `spvShaderInvocationReorderNV`.